#pragma once

#include "IGameState.h"

class CHowToPlay : public IGameState
{
private:
	int _nBKGGImage;
	int _nBKGSound;
	CHowToPlay();
	CHowToPlay(const CHowToPlay&);
	CHowToPlay& operator=(const CHowToPlay&);
	~CHowToPlay();

public:
	void Enter(void);			// Enters the Game State
	bool Input(void);			// Input
	void Update(float _fDT);	// Update
	void Render(void);			// Draw
	void Exit(void);			// Leaves the Game State

	// Singleton Access
	static CHowToPlay* GetInstance()
	{
		static CHowToPlay instance;
		return &instance;
	}

};